Bandido
I really like the simple cooperative card game Bandido. So I decided make the computer game version of it using the Godot Engine. It is not finished yet, but I am getting there.
One of the things I wanted to try is to make an online game. I started by making a local game, where all the players had to play on the same computer. Then I made shortcut keys to simulate players losing connection. When I got this all to work I started developing the network version. The Bandido Server is a separate project only handling the lobby and the games in progress. For a game in progress the server tracks the cards. It shuffles the cards and deals the cards to the players. It does not play the game, that is done by the client.
I am sure there are still a lot of bugs and I want to polish it a bit more. But I wanted to put the game online early, so I can play it with friends.